Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
uxwiki:design:product-design:product-design [2022/02/18 04:44] – [Operational Framewords for Product Design] pwhermansonuxwiki:design:product-design:product-design [2022/03/12 02:14] (current) pwhermanson
Line 1: Line 1:
 +
 ====== Product Design ====== ====== Product Design ======
 +
  
 ===== Definition ===== ===== Definition =====
  
 Product design is about creating a solution to a problem that satisfies the needs of the user, the objectives of the business, and the goals of the company. Product design is about creating a solution to a problem that satisfies the needs of the user, the objectives of the business, and the goals of the company.
 +----
 ===== Purpose ===== ===== Purpose =====
  
 At its core, product design is problem-solving in the most beautiful, efficient, and delightful way possible. At its core, product design is problem-solving in the most beautiful, efficient, and delightful way possible.
 +----
 =====Good Product Design===== =====Good Product Design=====
 "You cannot understand good design if you do not understand people; design is made for people."(([[https://www.fastcompany.com/1669725/dieter-rams-on-good-design-as-a-key-business-advantage|Dieter Rams On Good Design As A Key Business Advantage | https://www.fastcompany.com]])) "You cannot understand good design if you do not understand people; design is made for people."(([[https://www.fastcompany.com/1669725/dieter-rams-on-good-design-as-a-key-business-advantage|Dieter Rams On Good Design As A Key Business Advantage | https://www.fastcompany.com]]))
  
 Elements of good product design include:(([[https://uxplanet.org/5-essential-properties-of-good-product-design-eb7808fee24f|5 Essential Properties Of Good Product Design | https://uxplanet.org]])) Elements of good product design include:(([[https://uxplanet.org/5-essential-properties-of-good-product-design-eb7808fee24f|5 Essential Properties Of Good Product Design | https://uxplanet.org]]))
 +----
 ====Utility==== ====Utility====
     * Does it solve the user's problems?     * Does it solve the user's problems?
     * Will people pay for it?     * Will people pay for it?
  
-Not only does the solution you designed need to solve the user's problems, you also need to make sure that users are willing to pay for the solution you designed. Encouraging users towards a specific action such has making a payment, is called [[uxwiki:strategy:conversion-rate-optimization|conversion rate optimization]], or (CRO). +Not only does the solution you designed need to solve the user's problems, you also need to make sure that users are willing to pay for the solution you designed. The process for encouraging users towards a specific action such has making a payment, is called [[uxwiki:strategy:conversion-rate-optimization:conversion-rate-optimization|conversion rate optimization]], or (CRO). 
 +----
 ====Reliability==== ====Reliability====
 +----
 ====Usability==== ====Usability====
 +----
 ====Pleasurability==== ====Pleasurability====
 Are the product's [[uxwiki:product-design:features|features]] pleasurable? Do they make the user feel good in some way? Are the product's [[uxwiki:product-design:features|features]] pleasurable? Do they make the user feel good in some way?
 +----
 ====Desirability==== ====Desirability====
 Are the product's features desirable? Not only does the user need this product to solve their problem, but they want the product. For example, a product that is desirable may become a status symbol for the owner. Are the product's features desirable? Not only does the user need this product to solve their problem, but they want the product. For example, a product that is desirable may become a status symbol for the owner.
Line 38: Line 41:
   * risk-averse culture   * risk-averse culture
  
-=====Operational Framewords for Product Design=====+=====Operational Frameworks for Product Design=====
   * Agile   * Agile
   * Continuous Product Design(([[https://www.continuousproductdesign.com|Continuous Product Design]]))   * Continuous Product Design(([[https://www.continuousproductdesign.com|Continuous Product Design]]))
Line 72: Line 75:
  
   * Champions for a users' needs   * Champions for a users' needs
-  * Produce viable solutions through cycles of [[uxwiki:design:ux-design:ux-design-process:prototyping:prototyping|prototyping]] and [[uxwiki:user-testing:user-testing|user testing]]+  * Produce viable solutions through cycles of [[uxwiki:design:ux-design:ux-design-process:prototyping:prototyping|prototyping]] and [[uxwiki:user-research:user-testing:user-testing|user testing]]
   * Seek to understand the minds of the customers through:   * Seek to understand the minds of the customers through:
     - Empathy     - Empathy

uxwiki/design/product-design/product-design.1645159480.txt.gz · Last modified: 2022/02/18 04:44 by pwhermanson